Thursday 11 April 2013

Who are you and what are you doing here?


Character driven fiction is something I’ve always aspired to and something I value in the books that I read. There’s nothing worse, I find, than reading a book where a character’s actions don’t fit with their personality. It jars so badly it can completely throw my focus and if it happens too often my interest also wanders and before you know it the book is down and I’m done. So what are my personal (and I’m not an expert on the matter) thoughts behind how this happens.

Lack of experience
A lot of writers when starting out (myself included) underestimate the need for a fully developed skill set. After all, writing is easy, you just put your words down on the page and viola – Story. Wrong. Oh so wrong. With the best will in the world you can’t just sit down one day and write the best novel ever written if you don’t practice. So put down that manuscript and grab a pen and just write, not even necessarily full stories just write scenes. You don’t have to worry about getting your story right you’re just learning how to bring realism to your interactions and descriptions. You should also be absorbing as much as you can from other sources. Read other books vary the authors so you don’t get sucked into a particular style that may not suit you and (shock horror) grab a TV remote. Some people may not agree with this but growing up I was a Telly addict and TV is all about characters. You can’t have a good show (especially a series) with inconsistent characters. Watch and learn, and even write about characters you see on TV as practice (I’ll talk about this a bit more in another post).

Rigid storyline
So you have an Awesome plot, it’s got everything a story could want and your characters WILL stick to it. With exactly the right characters this can work, but more often than not it will end up with a ‘train track’ story. i.e you’ll feel like you’re on rails being dragged along inexorably and it may lack for connection. For gamers out there if any of you have ever played Res Evils the Umbrella Chronicles on Wii you’ll know what I mean. It was a point and shoot where you didn’t direct the character you just moved along like you were on some ghost train ride shooting things as they went past. It was dull and frustrating. If you have to break your characters to suit the story the way you want it then you’ll loose your audience. Example from my own work. If your character is habitually drawn into poor abusive relationships and has come to expect that level of treatment, why would you expect her to gather up her things and walk out of a flat in the middle of the night when a new boyfriend starts acting a little off? She wouldn’t she’d stay and try to work out what she’d done wrong. I laboured over that niggle for about a year before I stopped making her leave and it worked out so much better. This brings me onto my last point.


Not understanding your characters.
Characters, or at least main characters, are not just puppets. They’re people, imaginary and invisible but still people with their own thoughts and motivations, and they will surprise you. As stated above stick them in a rigid storyline that doesn’t fit them and you’ve got problems. You need to get to know your characters. It’s best if at all possible to stop even calling them characters but refer to them by their names. Think about them wherever you are put them in all sorts of outlandish situations and see how they react. Some people talk to their characters but I prefer to remain an unobtrusive presence in their world and watch them talking to one another. A well nurtured character will develop a rich back story and their reactions will flow naturally lending your story a far more realistic quality. 

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